Large City: Dafwàzàp Ji̊ Qi̊v

Dafwàzàp Ji̊ Qi̊v

Dafwàzàp Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceKshizbāj̼ Provence
RegionWerdzoǔ Érmr Jungle
Founded1133
Community LeaderLord Brèsil
Area73 km2 (29 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4878 m (16003 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population17242
Population Density236 people per km2 (594 people per mi2)
Town AuraMysticism
Naming
Native nameDafwàzàp Ji̊ Qi̊v
Pronunciation/daf/ /ˈwəzəp/
Direct Translation[courier] [green; sick]
Translation[Not Yet Translated]

Dafwàzàp Ji̊ Qi̊v (/daf/ /ˈwəzəp/ [courier] [green; sick]) is a subtropical Large City located in the Kshizbāj̼ Provence of the Hobben.

The name Dafwàzàp Ji̊ Qi̊v is derived from the Goblin language, as Dafwàzàp Ji̊ Qi̊v was founded by Alphaen, who was culturaly Tauran.

Climate

Dafwàzàp Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Dafwàzàp Ji̊ Qi̊v receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Dafwàzàp Ji̊ Qi̊v covers an area of nearly 73 km2 (29 mi2), and an average elevation of 4878 m (16003 ft) above sea level.

Overview

Dafwàzàp Ji̊ Qi̊v was founded durring the early 12th century in summer of the year 1133, by Alphaen. The establishment of Dafwàzàp Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Dafwàzàp Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Dafwàzàp Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dafwàzàp Ji̊ Qi̊v is is constructed arround a series of broad flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Dafwàzàp Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Dafwàzàp Ji̊ Qi̊v's unusual yet seemingly effective fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Dafwàzàp Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Dafwàzàp Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dafwàzàp Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dafwàzàp Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dafwàzàp Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dafwàzàp Ji̊ Qi̊v's parks.

Dafwàzàp Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dafwàzàp Ji̊ Qi̊v.

Dafwàzàp Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dafwàzàp Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dafwàzàp Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dafwàzàp Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dafwàzàp Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dafwàzàp Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dafwàzàp Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dafwàzàp Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Dafwàzàp Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Dafwàzàp Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dafwàzàp Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Dafwàzàp Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dafwàzàp Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Dafwàzàp Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Dafwàzàp Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dafwàzàp Ji̊ Qi̊v's natural decorations nor waterways.

Dafwàzàp Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dafwàzàp Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dafwàzàp Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dafwàzàp Ji̊ Qi̊v is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Dafwàzàp Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Dafwàzàp Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Skin Stitcher near Dafwàzàp Ji̊ Qi̊v are known to be a mutant strain of the creature.

Dafwàzàp Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Invocation energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 55
  • Farm Laborer: 82
  • Hunters: 55
  • Milk Maids: 45
  • Ranchers: 22
  • Ranch Hands: 43
  • Shepherds: 40
    • Farmland: 69140 m2
    • Cattle and Similar Creatures: 4310
    • Poultry: 51726
    • Swine: 3448
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1724

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 38
  • Bookbinders: 21
  • Buckle-makers: 22
  • Cabinetmakers: 38
  • Candlemakers: 55
  • Carpenters: 56
  • Clothmakers: 52
  • Coach and Harness Makers: 18
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 39
  • Farrier: 104
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 34
  • Harness-Makers: 17
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 43
  • Locksmiths: 17
  • Matchstick makers: 26
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 28
  • Roofers: 17
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 33
  • Scabbardmakers: 34
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 56
  • Tailors: 118
  • Tanners: 20
  • Upholsterers: 24
  • Watchmakers: 24
  • Weavers: 55
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 25
  • Butchers: 45
  • Chandlers: 44
  • Chicken Butchers: 48
  • Entrepreneurs: 18
  • Fine Clothiers: 47
  • Fishmongers: 39
  • Florists: 10
  • Potion Sellers: 30
  • Resellers: 86
  • Spice Merchants: 22
  • Wine-sellers: 33
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 95
  • Barbers: 104
  • Coachmen: 24
  • Cooks: 82
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 61
  • Healers: 43
  • Housekeepers: 55
  • Housemaids: 107
  • House Stewards: 45
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 61
  • Nursery Maids: 30
  • Pastrycooks: 61
  • Restaurateur: 86
  • Tavern Keepers: 78

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 38
  • Long Haul Couriers: 41
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 45
  • Millers: 40
  • Miners: 42
  • Oilmen and Polishers: 26
  • Postmen: 41
  • Pure Finder: 21
  • Skinners: 50
  • Sugar Refiners: 9
  • Tosher: 28
  • Warehousemen: 63
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 53

Skilled Laborers

  • Accountants: 21
  • Alchemist: 24
  • Clerk: 35
  • Dentists: 17
  • Educators: 44
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 38
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 36
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 32
  • Lawyers: 20
  • Legend Keepers: 28
  • Militia Officers: 114
  • Monks, Monastic: 53
  • Monks, Civic: 59
  • Historian, Oral: 38
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 43
  • Priests: 71
  • Rangers: 23
  • Rat Catchers: 27
  • Scholars: 27
  • Spiritualist: 31
  • Slayers: 9
  • Storytellers: 67
  • Military Officers: 55

Cottage Industries

  • Brewers: 52
  • Comfort Services: 66
  • Enchanters: 18
  • Herbalists: 19
  • Jaminators: 57
  • Needleworkers: 61
  • Potters: 30
  • Preserve Makers: 45
  • Quilters: 26
  • Seamsters: 107
  • Spinners: 53
  • Tinker: 18
  • Weaver: 39

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 25
  • Costumers: 10
  • Dancers: 20
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 63
  • Writers: 66

Produce Industries

  • Butter Churners: 53
  • Canners: 50
  • Cheesmakers: 63
  • Ice Merchants: 7
  • Millers: 36
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 18
  • Tobacconists: 28
  • Tallowmakers: 35

6540 of Dafwàzàp Ji̊ Qi̊v's population work within a Foundational Occupation.

9323 of Dafwàzàp Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1379 (8%) are noncontributers.

Points of Interest

Dafwàzàp Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Dafwàzàp Ji̊ Qi̊v. The recitation of the hero's story remains a popular tavern and fair tale.

History